Larian Studios Clarifies Its Application of Generative AI for Next Divinity

The studio behind popular RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently shown its upcoming project, sparking significant excitement within the gaming community. However, recent statements from the studio's figurehead have brought a new dimension to the discussion, touching on the developer's philosophy toward generative artificial intelligence.

A Tool for Ideation, Not Replacement

In a latest statement, Larian's director explained that the developer is using AI technology for specific ancillary purposes. These involve developing presentation materials, producing initial visual ideas, and drafting placeholder dialogue.

Crucially, Vincke stressed that the shipping material in the game will be crafted solely by actual creatives. "We are developing everything ourselves," he stated.

Larian is actively growing our pool of storytellers and are busily forming writing teams.

Since concept art is being particularly called out — we presently have twenty-three artistic staff and have positions available for additional creatives.

All our efforts we do is additive and designed to having people spend additional energy on actual creation.

Every machine learning application implemented properly is supplementary to a developer's workflow, not a replacement for their craft.

Responding to Feedback and Defining the Path

The news of AI usage initially sparked unease among some the fanbase. In response, Vincke offered more clarification on online platforms.

"At Larian, we employ machine learning to gather inspiration, just like we use search engines and art books," he explained. "In the very early brainstorming phase we use it as a basic framework for layout which we then replace with hand-crafted artwork."

He noted, "We've hired talent for their unique talent, not for their ability to follow what a AI generates."

Key Areas of AI Integration

Vincke had previously outlined the company's targeted method to machine learning, grouping its use into three main areas:

  • Automation of Tedious Tasks: This includes motion capture cleaning, voice editing, and technical processes like retargeting animations.
  • Fast-Tracked Experimentation: Using technology to rapidly prototype basic mock-ups of mechanics to validate concepts ahead of full production.
  • Long-Term Aspirations: Researching how machine learning could one day facilitate innovative gameplay, especially in creating player-driven narratives in a complex RPG.

He clearly noted that key artistic disciplines — like visual art — are are in no way fields where the company is reducing human talent. Conversely, Larian is expanding its staff in these precise fields.

"We are not launching a game with machine-made assets, and we are certainly not looking at cutting creatives to substitute them with AI," Vincke stated definitively.

Stacy Eaton
Stacy Eaton

A gaming industry analyst with over a decade of experience in slot technology and market trends, based in Berlin.